I've written a fairly long and rather controversial analysis of Autodesk v. Vernor, and its potential impact on the games industry over at Gamepolitics. The general consensus developing is that the lawyers agree with me and the non-lawyers disagree. What are your thoughts on the decision?
A bit delayed, but I have an article up from late last week discussing AAFES and Gamestop's decision that "out of respect for our past and present men and women in uniform we will not carry Medal of Honor in any of our AAFES based stores". As a combat veteran and a gamer, I am disgusted and appalled by this attempt at censorship by AAFES bureaucrats that have not been subjected to the dangers and risks...
I have a new article up at Gamepolitics.com, expanding a bit further on their previous story regarding the FCC's announcement that it rejected a plan that would bring free broadband internet to 95% of the country. The reasons behind that rejection may be more complicated than you might think. Check it out here.
Although I'm still slogging my way through the (admittedly pretty awesome) singleplayer campaign on Starcraft II, I did take some time to cover the launch week sales numbers. It seems to be the hot button topic to try and predict how well Starcraft II will do this year. My predictions are being revised upward a little bit, and I think it has a fair chance of doing 5 million worldwide, with the key factor...
I have a new article up at Gamepolitics.com discussing the regrettable situation surrounding Jessi Slaughter and her family. It explores whether anti-cyberbullying games could have taught her and her family how to use the internet safely.
I've done a new piece at GamePolitics covering the uncertainty surrounding the proposed Korean mobile game regulation. This is the one that includes mandatory in-game penalties for exceeding playtime limits. Check it out here.